Short Campaign



The game consists of 3 parts:

Base Territory Selection
Expansion
Battle



1. Base Territory

The game first randomly draws a Base Territory for each player. These Base Territories do not border one another on the map. They are each worth 1000 points. Each Base Territory is indicated on the map with a 3-towered Castle. 


2. Expansion

Next, the players compete for the remaining empty territories. Each round begins with a Guess Question for all 3 players. The answer to these questions is always a positive whole number. The winner is the player who enters the answer closest to the right one.

If two answers are the correct, or are equidistant from the correct one, the player with the fastest answer is considered the winner. The winning player may then choose 2 territories, and the second-place winner may choose 1 (in that order). Players may only choose free territories that border their own empire. If there are none of those left, then the player may choose any free territory. Players get 200 points for every territory they take. This round lasts until all free territories are taken.


3. Battle

This portion of the game consists of 4 rounds. From this point on, players try to conquer territories from one another (and win those points). This phase consists of four rounds, and every player has the chance to attack during each round. The order of attacks in the first three rounds is determined at random.

The Attacker and the attacked player (Defender) battle one another, while the third player follows the action.

The Attacker and the Defender are asked the same Multiple Choice Question:

  • The Defender wins if the Attacker does not get the correct answer, or does not respond;
  • The Attacker wins if s/he gets the right answer and the Defender does not;
  • If both Attacker and Defender get the right answer, the Battle is decided by a Guess Question.


If the Attacker wins, s/he gets the contested territory, while the Defender has the territory’s value deducted from her/his score. The Attacker gets 400 points.

From this point on, that will be the value of this territory. The Defender gets a Defense Bonus of 100 points if s/he wins by answering the first question correctly.

When attacking a Base Territory, the Attacker must knock down all 3 Castle Towers on that territory. If the Attacker wins the Battle, one Tower falls and the Battle continues for the Towers that are still standing. As soon as the Attacker loses, the attack ends.

If the Attacker knocks down the last Tower, s/he gets all of the Defender’s points and territories, and the Defender drops out of the game. When the Base Territory is attacked, the Towers that have already fallen do not need to be attacked again.


Eliminating a Base Territory from the game is worth 1,000 points. Attacking an already demolished castle is also worth 1000 points. 

In the last round of Battle, the player with the most points attacks first, followed by the one with the second most points.

A draw is not possible because, if 2 or more players have the same amount of points at the end of the game, the final result will be decided with a Guess Question.


Notes on Battle


Attacking a territory worth 200 points can bring a 600-point change in relative scores, and a 400-point territory can cancel out an 800-point difference.

Once in a while, there is an opportunity to attack a Castle that has already been destroyed, which awards 1000 points to the winner, while 1000 points are deducted from the loser – hence this can mean a 2000-point change in relative scores.

If the point totals are very close during the final attack of the game, keep in mind that the defender can get 100 points for successfully defending the territory.